Your favorite Japanime Games, now shipping from Australia!

Please note: More stock is on the way to our fulfillment center, and work is still being done on the website (search, cart mobile site, etc.), but we wanted to get this live to you! Please view on a computer for now, we're getting mobile out as quickly as possible!

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A set collection card game of lost memories and unknown identities for 3 to 4 players. Inspired by Kyusaku Yumeno’s novel Dogra Magra, this compact card game from the designer of The Ravens of Thri Sahashri is set in a world where young girls “bloom” into women with powerful psychic abilities. To control these “terrifying” young women, the World Ascension Society sends operatives into girls’ schools to identify these “blossoms”.

An accident leads to all the girls at one school losing their memories—including the WAS agent—and now they must rebuild their identities by collecting clues to their past. By collecting and melding cards, players try to identify which girl they really are, but their identities are not really known until the end of the game. In an added twist, each girl has her own unique victory conditions!

  • Length: 5.75"
  • Width: 4.125"
  • Height: 1.325"
  • Play Time: 30 minutes
  • Recommended Ages: 12+
  • Number of Players: 3-4
  • Number of Cards Included: 80
  • Sleeve Size: Standard
  • SKU: JPG460
  • Barcode: 853504004327

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Your favorite Japanime Games, now shipping from Australia!

  • Shop
  • Documents
  • How to Play
  • Reviews

Sold out

A set collection card game of lost memories and unknown identities for 3 to 4 players. Inspired by Kyusaku Yumeno’s novel Dogra Magra, this compact card game from the designer of The Ravens of Thri Sahashri is set in a world where young girls “bloom” into women with powerful psychic abilities. To control these “terrifying” young women, the World Ascension Society sends operatives into girls’ schools to identify these “blossoms”.

An accident leads to all the girls at one school losing their memories—including the WAS agent—and now they must rebuild their identities by collecting clues to their past. By collecting and melding cards, players try to identify which girl they really are, but their identities are not really known until the end of the game. In an added twist, each girl has her own unique victory conditions!

  • Length: 5.75"
  • Width: 4.125"
  • Height: 1.325"
  • Play Time: 30 minutes
  • Recommended Ages: 12+
  • Number of Players: 3-4
  • Number of Cards Included: 80
  • Sleeve Size: Standard
  • SKU: JPG460
  • Barcode: 853504004327